// Random number generator - requires a PRNG backend, e.g. prng4.js var rng_state; var rng_pool; var rng_pptr; // Initialize the pool with junk if needed. if(rng_pool == null) { rng_pool = new Array(); rng_pptr = 0; var t; if(window.crypto && window.crypto.getRandomValues) { // Extract entropy (2048 bits) from RNG if available var z = new Uint32Array(256); window.crypto.getRandomValues(z); for (t = 0; t < z.length; ++t) rng_pool[rng_pptr++] = z[t] & 255; } // Use mouse events for entropy, if we do not have enough entropy by the time // we need it, entropy will be generated by Math.random. var onMouseMoveListener = function(ev) { this.count = this.count || 0; if (this.count >= 256 || rng_pptr >= rng_psize) { if (window.removeEventListener) window.removeEventListener("mousemove", onMouseMoveListener, false); else if (window.detachEvent) window.detachEvent("onmousemove", onMouseMoveListener); return; } this.count += 1; var mouseCoordinates = ev.x + ev.y; rng_pool[rng_pptr++] = mouseCoordinates & 255; }; if (window.addEventListener) window.addEventListener("mousemove", onMouseMoveListener, false); else if (window.attachEvent) window.attachEvent("onmousemove", onMouseMoveListener); } function rng_get_byte() { if(rng_state == null) { rng_state = prng_newstate(); // At this point, we may not have collected enough entropy. If not, fall back to Math.random while (rng_pptr < rng_psize) { var random = Math.floor(65536 * Math.random()); rng_pool[rng_pptr++] = random & 255; } rng_state.init(rng_pool); for(rng_pptr = 0; rng_pptr < rng_pool.length; ++rng_pptr) rng_pool[rng_pptr] = 0; rng_pptr = 0; } // TODO: allow reseeding after first request return rng_state.next(); } function rng_get_bytes(ba) { var i; for(i = 0; i < ba.length; ++i) ba[i] = rng_get_byte(); } function SecureRandom() {} SecureRandom.prototype.nextBytes = rng_get_bytes;